There are also a number of clever wrinkles to consider. Even so, when I finally faced that same cocky doorman as a spry 23-year-old, I appreciated the appeal of the player-punishing progression system. On the flip side, there was no way I could make any significant progress at that point without starting fresh. Confronting a bouncer – who'd denied me access to a club – as a senior citizen felt fantastic. In my first run, for example, I started the second chapter at the ripe old age of 72. The catch is you can age only so much before the pendant depletes, and death kicks you back to the start of whatever stage you've reached. After you die five times, for example, you'll return five years older, complete with longer, graying hair. Returning from the other side spawns you where you left off, but with slightly less health, and the ability to deal a bit more damage. The protagonist carries a magical pendant, granting them the ability to revive upon death. It's a game that encourages players to try over and over again until they get good - or run out of patience. Where the game feels slightly less approachable is in its roguelike progression system. Sifu's combat is as challenging as it is deep, but it still manages to feel pretty accessible. Utilizing stronger weapons, such as bats, blades and pipes can also help clear a crowded room. These consume bars built up over time, and deliver devastating, slo-mo attacks that put some welcome distance between you and your aggressors. You can slow things down a bit, though, with focus moves. These dynamic encounters can grow a bit chaotic, especially when the game's camera can't quite keep up with the frenetic action. Pin-balling around rooms while beaning punks with bottles and weaponized furniture, essentially choreographing your own fight scenes on-the-fly, is an absolute blast. In these moments, you'll need to not only isolate and eliminate the biggest threats, but also use the environment to your advantage. More often than not, you'll find yourself severely outnumbered, with entire rooms full of goons anxious to prep you for a body bag. Sifu's layered, fine-tuned fisticuffs feel great when you're fighting a single threat, but the adrenaline really kicks in when you face off against enough enemies to make John Wick nervous.
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